Cameron is a game development generalist with 3+ years of professional experience in a studio environment and 5+ years of freelance experience across art, UI, animation, and programming. Cameron is comfortable working across disciplines and contributing to both the creative and technical sides of game development.
Skills
Experienced with Unity
Experienced with 3DsMax
Experienced with Adobe CC (Photoshop / Illustrator / Premiere / Audition)
Experienced with Spine2D
Strong knowledge of C++ and C#
Experienced with source control (Git / Sourcetree / PlasticSCM)
Experience in developing for Virtual Reality
Strong ability to learn new skills and adapt to new environments
Works well in a team — displaying initiative, time management skills, and communication skills
Creative problem solver
For examples of my code, please visit my GitHub.
Experience
Art Generalist / A-Game Studios 2022 - 2025
Star Salvager - Unity 2D project, released on Steam
Game Development Generalist / Freelance 2018 - 2022, 2025 - Present
Unity, UI/UX, C#, 2D/3D, Spine2D
3D Technical Artist / AC Applied Research 2017 - 2018
Unity VR project
Education
Game Development / Algonquin College
Comprehensive 3 year hands on learning experience of the game development process. Specializing in industry standard software and practices.