STAR SALVAGER
Star Salvager is a game available on Xbox and Steam, created by A-Game Studios. I worked there as a full time Art Generalist. Some of my contributions include:
Created retro-futuristic monitors, and bright neon navigation menus as part of a UI overhaul
Animated existing characters: Ice King, Amanita, Famous Rick
Animated existing main menu scene background art
Created numerous VFX within the game
Various UI assets. Photoshop
Ice King VFX and animations. Photoshop / Spine2D. ~80 Hours
Main menu animation. Photoshop / Spine2D. ~30 Hours
~100 hours.
Created a set of modular architectural assets for an isometric action RPG. Assets were built to specific dimensions and designed to function as transitions between rooms, including doorways, thresholds, windows and a stairwell. Poly counts for each asset range from approximately 500-2000.
Rigged, skinned and animated a client’s existing artwork in order to create two modular spine files, Gnomes & Spiders, with shared base animations. ~40 hours.
SOME EXAMPLES OF MY CODE
A procedural level generating system. C#
A shader that parallaxes and blends layers. C#
Prototyping a mechanic for a phone game. C#
Mimicking lateral undulation using linear bezier curves. C#
A three dimensional array of integers, representing a 3D cube puzzle. C++