About the project
As a team of 6 we developed a fully functioning demo for a game called "Transcend" - a 3D isometric fantasy beat 'em up brawler, that could be played cooperatively or in a versus mode. The game featured four playable characters, four enemy types, two separate game modes, and one stage.
My role
Artist / Art Contact
Contributions & Experience:
Wrote the art style guide
Designed the colour palette
Created all 2D menu art assets, and in game 2D HUD assets
Modelled, textured, and animated playable character Sango
Textured playable character Isadora
Modelled and textured environment centre piece - Whimsical Tree
Modelled and textured Heavenly Heights environment geometry (Ground/Rocks/Cliffs)
Designed, coded, and created 2D assets for our animated skybox shader
Some of my work
Colour Palette
For our game design we knew readability was going to be a defining element for both gameplay and visual appearance. While writing the art style guide I put a huge focus on colours. The base palette I came up with was a mix of a triadic and split complimentary palettes. These palettes overlap by using the accent colour from the triadic as the primary colour in the split complementary. In this case that was orange.
The environment uses a majority of its colours from the triadic palette while the characters use a majority of their colours from the split complimentary palette. Due to the environment having a lack of orange and the characters having a lack of green, we were able to avoid overlapping colours.
This image shows the environment using the triadic palette, and the characters using the split complimentary palette
Sango
Sango was the first playable character created for our game and the first character I ever modelled. An anthropomorphic tiger demigod, he wields a Guandao: a two handed polearm used in martial arts, and channels lightning into his abilities.
I modelled Sango in 3ds max and textured him using a mix of photoshop and 3ds max viewport canvas.
Pencil drawn orthographic views for Sangos base mesh
Whimsical Tree
Transcend Title Art
For the title art I used a monochromatic colour scheme and symmetry to accentuate the white and centered text - "Transcend".
Environment stage - Heavenly Heights
For the environment I modelled and texture all the ground surfaces, rocks, and cliffs. Designed, coded, and created the assets for our animated skybox shader, did the lightning, and placed all our assets and particle emitters in Unity.